Steam Date Announced For Metal Gear Solid V: Ground Zeroes
Steam Date Announced For Metal Gear Solid V: Ground Zeroes - We Know Gamers

Metal Gear Solid V: Ground Zeroes will be making its way to Steam this December including a number of improvements. 

Konami recently announced that Metal Gear Solid V: Ground Zeroes will be hitting steam on December 18th this year. Along with the announcement, a number of improvements were also mentioned such as the support for 4K and will feature an increase in the number of simultaneous light sources, models that can be displayed on-screen and increased shadow resolution.

No price has been set yet, so keep your eyes peeled here for future updates leading up to its release.
Preview: A True Racing Title For The Hardcore In Project Cars
Project Cars E3 Wallpaper and Logo - We Know Gamers

Quite possibly the hardcore racing title that true fans of the genre have been waiting for! We previewed Project Cars by Bandai Namco.

Vroom vrooom and earrrrrrrrgh… at least that’s what how I imagine the car engine sounds would be spelt, but no I wasn’t entering a road junkie’s spelling contest; instead I was recently given the opportunity to preview Bandai Namco’s upcoming racing title, Project Cars and give it a run around the track.

Project Cars comes at a time where the racing sim area of titles is currently being headed by exclusive giants such as the Gran Turismo and Forza series’, not forgetting other similar games being released this year such as Driveclub, Formula One and Ubisoft’s, The Crew. With a few already on the way I’m sure that Bandai Namco knew this and had the confidence that it could develop something different or unique compared to its competitors. One good thing is that it will be released for the PlayStation 4, Xbox One, Wii U and PC which already gives it a boost against the exclusives.

Tight controls and precise driving.
The preview had me speeding around the Silverstone track in a pretty standard F1 race. There were two options for this playthrough either on the PlayStation 4 or PC which so just happened to be using an amazing driving wheel set up complete with a 4K TV, however I didn’t let the excitement take over and for the sake of getting through it simply, I went with the PS4 and Dualshock 4 to begin with, but in no way was it “simple”.

I found that the PlayStation 4 version played really well and from a visual standpoint, looked amazing also! I didn’t encounter any real problems during my spin on the track (other than my own lack of skill), but the great thing is that it felt like the smallest mistake on my part could make the difference between finishing first or losing 10 places in just a few seconds, that’s how close it was most of the time. Project Cars is not all about putting your foot down and hoping for the best, its about making smart choices and taking a more methodical approach to a race. When should you brake? When should you accelerate? How to take a turn while being mauled by CPU? These are the kind of things that you should be considering while going through a race. To put things simply, its definitely been developed with the hardcore racing fans in mind, however it isn’t so difficult that the beginner couldn’t learn how to do well … with enough practice of course.

Project Cars definitely doesn’t lack in the visuals department.
While I didn’t get too much time on it, the PC version looked absolutely stunning and the 4K screen made it seem even better. Not being too big on racing titles myself, I can see why I would struggle using the driving wheel, however I can also appreciate how amazing the experience itself was, so for those serious about the genre a driving wheel is a must, but chances are you already have one already right?

Project Cars is definitely a solid outing from Bandai Namco and I look forward to trying racing with the other types of vehicles the game has to offer. So far its shaping up to be the racing title that the hardcore have been waiting on for a long time, as the balance seems to have been nailed just right. Project Cars will be released on November 21st for PlayStation 4, Xbox One, Wii U and PC, so for more information check out the official website here -

Had a chance to check out Project Cars? Like or hate the game? Let me know what you think in the comments below or hit me up on twitter @WKG_Liban

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Persona 4 Arena: Ultimax DLC, Margaret Showcase And Pre-Order Goods
Persona 4 Arena: Ultimax DLC, Margaret Showcase And Pre-Order Goods - weknowgamers

Atlus recently dropped us a couple of updates regarding upcoming DLC, new Margaret character and pre-order bonuses for Persona 4 Arena Ultimax! The game is scheduled for release on September 30th for PlayStation 3 and Xbox 360!

Margaret, the Sadistic Stud-Keeping Secretary of the Velvet Room has a book she would like to show you. Specifically, her Grimoire de Coeur, that contains her three personas, Cu Chulainn, Yoshitsune, and Ardha.

See the trailer below!

Other DLC includes:
Complete P4A Story — $9.99 
Glasses Packs — $1.99 each, or $5.99 full set
Additional Colors — $1.99 each, or $5.99 full set
Navigator Voices — $2.99 each, various set prices. Yosuke, Teddie, Aigis, Nanako, Mitsuru, Adachi, and Fuuka will be available Sept. 30, rest of the cast available on Oct. 7.

Lastly the guy and girls at Atlus shot an unboxing video featuring all the pre-order goods which you can see here:

Middle-Earth: Shadow Of Mordor – Everything You Need To Walk Into Mordor Trailer
Middle-Earth: Shadow Of Mordor – Everything You Need To Walk Into Mordor Trailer - weknowgamers

Warner Bros. and Monolith Productions recently released a new video for upcoming title, Middle-Earth: Shadow of Mordor! The new video clues players in with everything they need to know regarding the game.

The video provides an in-depth look at the characters, storyline and new Nemesis System that you will get to experience first hand when the game is released this November.

See the trailer below!
Preview: Enjoyable Multiplayer Co-Op In Lara Croft And The Temple Of Osiris
Preview: Enjoyable Multiplayer Co-Op In Lara Croft And The Temple Of Osiris - weknowgamers

The Tomb Raider franchise seems to be making a lot of noise recently what with a successful reboot for the PS3 and Xbox 360, followed up with a  Definitive Edition for the PlayStation 4 and Xbox One, there is a going on for Lara fans to be excited about. With a lot of news concerning its next gen sequel Rise of The Tomb Raider, one title I had the privilege to preview was Lara Croft and the Temple of Osiris which if I was to simplify in a few words, is a real hoot! Could this be the Lara Croft Adventure everyone should be looking out for?

Lara Croft and The Temple of Osiris is the follow up to Guardian of Light and while I had no experience playing the prior, I was heading in pretty fresh minded. The game is a four player co-op where you can choose between playing as Lara and Carter, the two archeologists or Isis and Horus, the two Egyptian gods that can utilise their powers to project shields and raise platforms. Technically the game can be played alone, but as mentioned by the developers it was designed with co-op in mind and after our preview, we believe this indeed is the best option.

Pew pew and explosions!
The game is played in the isometric view for a clearer view of the environment and uses the twin stick mechanic where one is used to move and the other to shoot. The main idea here is to traverse the environment, complete the puzzles, defeat the enemies and reach the end of each level. Once this point is reached, scores are tallied up and players are ranked 1st to last depending on how well they’ve done. You can also unlock stronger weapons for the archaeologists and upgrades to your powers for the Egyptians.

The great thing is that at certain points, the game can just become bat shit crazy and while the norm is to now have detailed narratives that keep you immersed from beginning to end, Lara Croft and the Temple of Osiris is all about having fun with your mates. Whether its running away from a boss you clearly cannot take on to hindering the progress of your entire team, it does this in a way that makes it an overall enjoyable experience, however if any friendships are ruined on this, well… lets just blame them for being a little too hardcore.

While you have the waves of enemies that try to stop you and your crew from advancing, there’s also one other teensy tiny thing that may stop, yep you guesssed it puzzles, but these are not your run of the mill mechanics as most of them require your entire team to work together in order to complete. Certain puzzles usually involve using the unique skills of certain characters i.e Horus raising a platform that Lara is on in order to get to an unreachable place or Lara using her grappling hook to help others get across a huge, spike filled trap. The game basically wants you to get along with the players in your team, however whether you help them or not is completely up to you, but that wouldn’t be any fun now would it?

Ok… what the heck is that thing!?
In conclusion, Lara Croft and The Temple of Osiris is a fun title that looks to bring back days of gaming past, where it was less about complicated narratives and more about having insane amounts of fun. While I did not get to sample the game on a single player basis, I can’t imagine playing through the adventure without my comrades at my side because its not that much fun betraying the CPU… right?

Lara Croft and The Temple of Osiris will be releasing on the Xbox One, PlayStation 4 and Windows PC on December 9th this year! For more info on the upcoming title, check out the main website -

Like the look of Lara Croft and The Temple Of Osiris? Let us know what you think in the comments section below or find me on twitter - @WKG_Liban

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Metro Redux Review
Metro Redux Review - weknowgamers

Having previously been released in 2010 and 2013 to generally favorable reviews, it’s understandable as to why gamers may have felt sceptical at the idea of playing through Metro: 2033 and Metro: Last Light again. Sure there’ll be obvious improvements visually, but is that really going to be enough to convince gamers to return to the ruins of post-apocalyptic Moscow?


In case you are unfamiliar with the plot in the Metro franchise; both games are based on the Metro 2033 book by Russian author Dmitry Glukhovsky. Taking place in 2013 after Russia is hit by an atomic bomb, resulting in the remaining Russians moving underground to avoid radiation; you control Artyom, a survivor looking to protect his home station from not only other hostile stations, but also the mysterious ‘dark ones’.

What’s most unique when it comes to the plot is how the game manages to not only balance having both realistic and supernatural aspects, but also manages to have them intertwine. Despite being (for the most part) a silent protagonist, Artyom’s character develops in a very natural manner, feeling less mature at the start of 2033, and yet all that he experiences through both games leaves him an experienced and responsible human being. Your altercations with the soviets and fourth Reich also add to the realistic side of things, as you get the feeling that each side is willing to do whatever it takes to protect their people (just as we are used to seeing in post-apocalyptic scenarios).

Life for those in Russia has hit dark times
On the supernatural side of things, the ‘dark ones’ are at the heart of both games and will likely confuse players early on by both their appearance and their inclusion in a world already ridden by mutants, rival stations and factions. Admittedly interest in the ‘dark ones’ doesn’t build that much until late into 2033, which while a shame, isn’t as bad as you may think, as Last Light follows on from 2033 brilliantly, with the ‘dark ones’ having a more prominent role as Artyom deals with the aftermath of his actions in the previous game. By the time Last Light starts, you will be invested in finding out more about the ‘dark ones’.

What ties the realism and supernatural together is the games phenomenal atmosphere. Listening to civilians chat to each other about the lives they now have does an excellent job immersing you in the games world.


As a first time player of the Metro series, what surprised me very early on was how often you could use stealth to get by enemies. While using the solid selection of weapons to dispel enemies was fine, using stealth felt really great and I’d honestly put that down to the game having such an amazing atmosphere. Taking advantage of the dark atmospheric environments as you stalk enemies in the dark is consistently thrilling. Now while being the predator in those scenarios was a thrill, being the prey when it came to fighting mutants was a nerve-wracking kind of thrill with your ammo and air filters quickly depleting. It all manages to add to consistently engaging and intense action.

Weapons handle very well aside from one, the throwing knives. What should be a reliable and handy tool when quietly dispatching enemies’ ends up being inconsistent and frustrating, with enemies surviving knife throws that blatantly should have killed them. This ends up resulting in the enemy noticing you and your plans going up in smoke, which is one of the only real downsides when it comes to combat in Metro Redux.

A great addition made to Metro 2033 was making Metro Last Light’s Spartan play style available, which offers more action and resources to the player than 2033’s original survival mode. Both modes are well worth trying out, just to see how they differ from each other as both really do offer their own unique experiences.

There will be many moments where the darkness will be of great use to you
Another notable addition made with Redux is the utilisation of the dualshock 4, to help notify the player as to when they are in lit/dark areas, the DS4’s light will brighten or dim. While it wasn’t necessary as Artyom has a light on his wrist that notifies him of the same thing, it’s still a neat little inclusion that some may end up liking quite a bit.

You’ve got to really hand it to 4A Games; they really pride themselves in creating a fantastic atmosphere. One such feature that may seem small, but in fact really adds to the atmosphere is how the player’s gas mask is utilised. While being careful with filters, so that you are able to breathe when above ground is great, what really stood out to me as one of the most memorable parts of both games was just how much content can splatter onto Artyom’s mask. Dirt, blood, rain, spiders, flies and frost; all of which could be rubbed off, along with the crack’s that your gas mask could get helped to really immerse you in a world that’s been to hell and back.


Right off the bat, you know what you are going to get when it comes to the visuals of Metro Redux. With the games originally looking great on 360/PS3, it’s no surprise that they look ridiculously good in 1080p and at 60 FPS. The gorgeous high resolution textures help to improve the quality of everything visually, with mutants looking real gruesome up close. Even more impressive is that it isn’t just the visuals that have been changed, but also the positions and movements of NPC’s, which have been completely altered to make them look more fluid and realistic.

When looking at both titles, what really is impressive is how the developers have managed to make both games look almost identical in terms of the visuals, not just during gameplay, but in cutscenes and on menus as well. As a result, playing 2033 and Last Light one after another doesn’t actually feel like a game and its sequel; rather it feels like one combined narrative, which I’m sure is what 4A Games were going for and quite frankly have pulled off really well.

A beautiful post-apocalyptic world
Now as great as the visuals are, there is an odd and somewhat scary side to them. When talking to NPC’s in 2033, characters often look like they don’t have any teeth due to the way in which their tongues stick upwards. As funny as it sounds, it looks ridiculous when you are staring at a character while they talk to you about a serious matter. Thankfully (and oddly) the problem didn’t seem to make its way onto Last Light.

Sound in Metro Redux is a bit of a mixed bag. The music matches the depressing tone of the world in a similar manner to other post-apocalyptic games (such as The Last of Us) and the sounds you hear from the different environments (again) help to pull you into the world. That’s all great stuff, but the problems come from the voice acting. Now I’m not saying all the voice acting is terrible, in fact some of it is very solid, but some of the characters come off sounding funny more than anything, with the worst offenders being the children (particularly in 2033), whose odd voices make them stand out among Metro’s characters in a bad way.

Final Verdict

I don’t think I can remember the last time I played an FPS that took so much care with its atmosphere in the manner Metro Redux has. Whether it is the story, gameplay, visuals or audio, 4A Games has literally done everything possible to try and pull you into the post-apocalyptic Russia that they have created. If you haven’t played either of the Metro games before, I would strongly advise you check Redux out…you’ll be in for an experience you won’t soon forget.

Story = 8.5/10 
Gameplay = 8.5/10 
Graphics/Sound = 8.8/10 

Final We Know Gamers Score = 8.6/10 

Agree with what I said or do you have a different opinion? Let me know in the comments below or over on twitter -  @KingKicks

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Preview: Hitting The Court Again With NBA 2K15
Preview: Hitting The Court Again With NBA 2K15 - weknowgamers

During my time at Gamescom 2014, I managed to go hands on with 2K’s latest basketball title, NBA 2K15. As a huge basketball fan myself, it was not only great to try out the game, but I also had the opportunity to sit in on a presentation by Senior Producer Rob Jones who was dropping all the latest details.

NBA 2K15 does have quite the track record to match after accumulating over 70 game of the year nominations. For a sports title I thought that this achievement was absolutely incredible and believe me I’m sure that 2K does not want to stop there and look to take evolve the game even further and take it to greater heights.

Having had experience with the previous title, NBA 2K14, I instantly noticed some of the changes that were implemented, most noticeably the shooting. I felt that that the shooting system has now become a lot more balanced and accurate compared to before as in previous versions, the shooting system relied heavily on the players attributes as well as knowing the release of the player’s shot. It did have some issues that annoyed players such as; when you time the release perfectly, but it still ends up missing or you have an okay release and it somehow goes in, which made things a little too difficult to grasp and sometimes seeming completely random. This time 2K mixed it up a little and made those slight changes that improved it greatly. The way the shooting system now works is easy and efficient by calculating the probability of you making your shot, along with any real life situations that you may encounter such as a defender guarding you closely. When in the shooting position, a white bar appears which increases and decreases, ultimately the bigger the bar the more likely that your shot will actually go in.

Taking it to the hoop!
This year’s addition now includes over 5000 animations for a greater sense of realism. Actions such as taking it to the hoop, receiving contact or player reactions based on a situation now brings the game more to life. Making a solo return to grace the front cover, MVP Kevin Durant is already proving to be tremendously helpful according to Senior Producer Rob Jones. Kevin Durant’s expertise at his own craft already makes him a superstar, but apparently he is also a passionate gamer having clocked more than 70 hours in NBA 2K14’s Career Mode. According to Rob, being a passionate gamer he can help out with keeping things consistent along with giving another view as a fan of the franchise.

NBA 2K15 decided to go “Happy” with their soundtrack after allowing Pharell Williams to be in charge of the music. Rob Jones mentioned that in the past, NBA 2K traditionally had hip hop soundtracks, however this time with Pharell making the decisions, the game now has the most varied and incredibly diversified tracklist ranging from the modern trends to oldschool jams, fans of the 2K franchise will certainly have a lot to look forward to.

NBA 2K15 is scheduled to be released on the Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and Windows PC on October 7th this year! For more info on the title, head over to the main site here -

Fan of the NBA franchise? What do you think of the upcoming game so far? Let me know your thoughts in the comments below or hit us up on twitter @weknow_gamers

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Devil May Cry 5 to be shown at TGS this year!

Those of you following our Facebook page would have seen that I recently reposted some new information regarding Tokyo Game Show 2014 and the possibility that the next Devil May Cry will be making its debut announcement there. So, is Capcom ready to announce their next title within the series and if so, what should we expect?

After Ninja Theory’s latest take on the series, it became quickly apparent that fans of the original titles were unhappy with the new direction of the game. DmC: Devil May Cry was a good game, but it wasn’t Devil May Cry and many fans knew that. Sure it shared a similar theme to the original series, character names were the same and the overall style was very similar to that of what we knew, but it wasn’t Devil May Cry. Instead, it was a game that rode on the name and fame of Devil May Cry, but to me should have been its own original title, having decent enough design and gameplay mechanics to undoubtedly carry itself to victory.

Despite this, with Capcom giving Ninja Theory the rights to create their own vision of the Devil May Cry universe and Hideki Kamiya seemingly ready to work on a future title if asked (according to past replies on his Twitter feed at least), will we finally get to see the creator of our much loved series back at the helm with Platinum Games possibly being given the rights to a future title? Nothing’s certain right now, but a large majority of Platinum Games staff are ex-Capcom and ex-Clover employee’s, so a partnership with the original creator of Devil May Cry and all those who are familiar with the series would seem ideal, wouldn’t it?

With Ninja Theory’s take of the Devil May Cry series only being released last year, I feel it’s unlikely we’ll see anything of a new DMC title at this years Tokyo Game Show, but should Capcom prove me wrong, I feel that we’ll be in for a real treat.

Back in 2010, Capcom practically alienated their fanbase with the announcement of DmC, determined to reach their desired sales figures no matter how many fans they lost, and yet that didn’t happen. Reports showed that DmC didn’t hit the figures Capcom were aiming for and although I really enjoyed the game (despite being massively put off originally and still believing DmC should have been its own original IP) I, like many fans, still wish to see the original Dante make a comeback.

Devil May Cry HD - With HD textures, this 2001 game still holds up well today.
Was Ninja Theory and Capcom’s partnership a bad move though? I don’t believe so. Ninja Theory used Capcom’s expertise and took a lot from one of the gaming industry’s largest names, creating an entertaining, over the top action game that had its own unique style and flair. I recall back when DmC was first announced, the backlash was huge and Capcom expected a backlash, but just didn’t expect it to be quite as grand as it was. So I guess the next question is why? Why did Capcom expect a backlash?

It’s not Rocket Science to know that if you change something so drastically to a point where it becomes almost unrecognisable, fans of the original content could be very easily put off and yet, Capcom went ahead with the decision to outsource their title to an “artsy” studio regardless. Perhaps they were testing the waters. Perhaps they wanted to have two separate series running simultaneously - One for the original fans and another for the more casual gamers amongst us.

Ninja Theory’s work was beautiful, but not DMC.
Capcom knew what they were doing regardless and no matter how many fans were put out by the new direction, looking at the bigger picture, Capcom in my mind were in a “win win” situation. By releasing a wildly different reboot of Devil May Cry, they could gauge how much interest (or lack of) there was for a reboot and if said reboot failed in the most completely and utterly miserable way possible, they could simply go back to basics and release a game true to its original roots once more. I mean sure there would be hesitance, but with the series starting to run dry, the backlash really did show that fans still held the DMC series close to their hearts and so I believe that should a “true” DMC title be announced, sales will once again soar as fans of the original series (and some new) return to experience that which made the original titles so great.

Above and in the header of this article, you’ll notice that the logo shown is a little different from that of what we’ve seen previously. The “Devil May Cry” font isn’t the trademarked red we’re used to seeing and it is likely fan made, however what you probably didn’t notice is that whoever designed the logo has a good grasp of Graphic Design and seamlessly integrated Nero’s “Red Queen” (his sword for those of you who aren’t familiar with DMC4) into the number five. I only noticed this after analysing the shattered look of the digit myself, but I feel this is something Capcom could experiment with in order to generate further buzz.

With subtle hints here and there through the use of media and social networks, utilisation of ambiguous viral campaigns and clever use of imagery (as seen in the title above), we would be curious enough to want to find out more as we try to determine where the series will likely go next.

Maximilian of Youtube fame provides some food for thought.

At this stage everything is pure speculation, but should a new DMC title show itself at this years TGS, where could the series possibly go? Would it be set after the events of DMC4, giving us a little indication as to Nero and Dante’s actual relations, or could it be set between DMC1 and 4? Could the series once again return to Dante’s teenage years or do Capcom believe they’ve told all there is to tell with DMC3 being the origins story? There’s a lot of time between the events of DMC3 and DMC1 and let’s not forget that Dante’s Devil Hunting business has been running successfully for at least twenty years now, so really anything’s possible and I’m just excited to see where the story goes.

My views could be considered biased as I openly admit that Devil May Cry is my favourite gaming series of all time, but to me Devil May Cry is a series too good for Capcom to let go of, so even if there’s no mention of a new title at this years TGS, I’m sure it won’t be too long before we hear more!

Source of original rumour

Old post, but talks of increasing the speed of Capcom’s development cycle

Dante and Nero, waiting for their next debut.

Gamescom: Metal Gear Solid V: The Phantom Pain
Gamescom: Metal Gear Solid: The Phantom Pain - weknowgamers

We recently took a trip to Gamescom, Europe’s biggest gaming expo that takes place once a year in Cologne, Germany. As such, we stopped by Konami’s Press booth to take a look at how the game’s progressing and to catch up with any new footage or features that Konami would be revealing.

As a big fan of Metal Gear Solid myself, The Phantom Pain was a title I wanted to prioritise above most other games on show, so when our team at We Know Gamers caught word of a Metal Gear Solid Gala taking place in a venue not too far from Gamescom itself, we took a train one evening to the venue and grabbed ourselves an invite.

The venue was impressive. It was huge, grandeur and easily accessible. Entry was also free and it wouldn’t have been considered a great event for fans and industry folk alike without free food, drink and cosplay (all of which were accounted for).

As we made our way upstairs, I grabbed myself a coke, collected a paper plate for some Curryvurst (Germany’s most loved food it would seem) and sat myself down with Abdallah and Liban as we waited for the show doors to open. It wasn’t long before we were allowed to enter and once we were sat down, Geoff Keighley (of walked on stage and introduced himself to us as our host and presenter for the night. 

With the lights now dimmed, we were once again shown the desert based gameplay mission shown at E3 earlier this year, only this time our perspective was a little different to that of the footage previously shown. Heading towards a different lookout point, Snake instead made his approach down a long dirt-tracked road, stopping for his horse to release some excrement before galloping off on his merry way once more.

Making his way to the left, our hero dismounted his trusty white steed and approached a considerably weak Goat. It looked reasonably innocent and didn’t seem to be causing too much trouble, but up on the cliff were a pack of wolves out on the prowl. It would seem that they picked up on the horned animals scent and had a hearty sized meal within their sights. Interfering with nature of course, our protagonist unholstered one of his firearms and then shot the Goat in the head. Wait….what?! It’s okay though, it was only a tranq round.

Shooting the poor animal in the head put it to sleep pretty fast and to show off some kind of strange animal rescue feature, Snake made his way over to the goat, still cautious of the Wolves above, and then attached a floating balloon to the animal, watching as it groaned and shot up into the air, no doubt on a journey back to our heroes home - Mother Base.

Backing away from this point and keeping clear of the deadly (and now hungry) Wolves above, we watched as Snake clambered back onto his horse once more and made his way left, through some Cacti and up to a small cliff ledge. Pulling out his binoculars we were then shown where E3’s starting point was (as presented to us on an in-game billboard/signpost, clearly marking the spot - oh Kojima, always the joker). The binoculars also allowed the player to mark each enemy which in turn showed the route of where they’d be travelling on Snake’s holographic map. Perching himself down into a squatting position moments later, Big Boss then lit up a Cig and began to puff away as the in-game timer began to accelerate.

Good job that’s an E-Cigarette, otherwise you’d end up in an early grave!
With this new feature added to the game, time now flies by at your command. This saves you the bother of having to wait until nightfall to infiltrate a base undetected and feels very similar to that of which the Elder Scrolls series had implemented long ago. How long you can leave the timer clocking over by is currently unknown and although it’s unlikely to go on long enough for a character to die of old age, I’ll bet Hideo has a few silly and/or helpful surprises in mind with regards to this.

With most enemies now marked and night very much upon us, we watched as the timer slowed to a stop for Snake to stealthily make his way into the base that he’d just been watching for the past five hours or so.

Making his way to the generator, Snake moved undetected between buildings until he spotted a Soldier. This Soldier could have meant detection for our protagonist, but instead we were shown how the game reacts to certain play styles and what the enemy AI does to keep things challenging.

Sneaking around the corner, Snake shot the Soldier straight in the head and although this would normally be a fatal kill, the Soldier remained standing. This was because the game had adapted to the players method of playing and where the Soldiers weren’t equipped with helmets before, on this attempt the enemy AI had equipped themselves with clothing better suited for the protection against firearms.

Noticing the silenced shot, the Soldier quickly made his way towards Snakes location and so Snake, slithering out of there, headed over to the right hand side of the map where two guards awaited him around the corner and in a vastly open area. Out of view however, another Soldier noticed Snake. At this point we were shown the focus on cardboard boxes in a lot more detail than before.

As the Guard/Soldier approached, Snake spawned a box on top of himself and after waiting for the enemy to get within melee range, the box then extended vertically before the camera panned around to show the Guard getting excited about the fact a cut-out woman was on this box. Seconds later, Snake beat the Guard down with a brutally quick combo of CQC moves. Hilariously, there were multiple types of boxes where some had women on, others had pictures of guards on (deceiving enemies from afar) and another, exclusive to PC Gamers only was a Steam box, announcing that yes, Metal Gear Solid: The Phantom Pain is now coming to Steam on PC. What this Steam box could do wasn’t shown, but I’m half expecting it to be a Steam powered, quick method of transport with small wheels possibly being housed underneath.

There was also an ability where if the enemy noticed your box, you could eject yourself out from the side of it without your enemy noticing (unless of course you do this in plain sight, but then why would you?). Regardless, I’m interested to see and find out for myself what other options are possible with the many types of cardboard boxes on offer. Afterall, it wouldn’t be Metal Gear without cardboard boxes added tot he gameplay in some way! Still, there needs to be love for the barrel also…

It’s official - Metal Gear Solid: The Phantom Pain will release on Steam.
As the demonstration continued, Snake successfully took out the Generating powering the lights around the base (taking out several guards along the way), which unfortunately attracted the attention of an enemy Attack Helicopter. Like any other enemy in the game, the pilot still has to track you down before it can find you, so there is no automatic “I know where you are function” as seen in older PS2 and PS3 games outside of the Metal Gear Universe. As such, we were then able to pay more attention to Snake’s movements as he evaded and neutralised enemies, seamlessly climbed over rubble and buildings and dove under small bridges/walkways to avoid being spotted by the persistent threat above.

After his main objective had been completed, Snake then called in his aerial ride to a designated extraction point, alerted the Chopper, placed his aerial balloon on the side of a nearby Jeep and ran off as the 4x4 then took to the sky, where it flew straight up and into the Chopper above, causing a huge explosion for the whole entire base to hear. Needless to say, Snake called his trusty steed to his side once more and then high tailed it out of there, taking a few shots on the way, but ultimately escaping relatively unscathed.

This was the end of our demonstration and apart from watching a web based Q&A session, the show was over. Though, it had to end with a bang and for those who didn’t get to play the recently obscure game titled “P.T.”, it was officially confirmed here to be a virtual love child of Hideo Kojima and Guillermo Del Toro with the revealing of it being a brand new, next generation Silent Hill title.

Hideo Kojima said the image used here for P.T. was actually a
work colleague’s back garden.
It was a nice end to the show and on the Friday when we had our Phantom Pain session booked in with Konami, we were once again shown the Phantom Pain demonstration above, only this time with the addition of a multi-player game type where the point of the game was to take over your opponents base.

Each player has their own (Mother) Base and in order to recruit more men and gain access to better technology, it would seem that the best way to go about this is by infiltrating your opponents base of operations, stealing intel from them and preventing them from stealing intel (and any other sorts of information) from you, halting their progress against yours and anyone elses base by seemingly abducting their Soldiers and sabotaging their goods.

Of note, this feature showed that you can in fact hold up guards once more and on top of that, use your aerial balloon function to climb higher, out of reach places, evident from the fact Snake climbed on top of a container that he’d just placed a balloon onto and then stood on it as it elevated up into the sky, before jumping off on a nearby roof once more.

Needless to say, I’m pretty excited for The Phantom Pain and after being impressed with what I’ve seen so far and knowing that at its roots this is still the same Metal Gear series we all know and love, I’m looking forward to experiencing this for myself and seeing what the future of the Metal Gear Solid series may hold for us all.

What do you think of the Metal Gear Solid V: The Phantom Pain? Is it a must buy? Let us know in the comments section below or hit me up on twitter @CaptainCortez

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10 Games That Will Make 2015 One Of The Most Exciting Years For Gaming
10 Games That Will Make 2015 One Of The Most Exciting Years For Gaming - weknowgamers

This year’s E3 has come and gone and if there is one thing that all gamers can agree on, it’s that the future of the games industry is bright and full of gaming goodness. Microsoft, Sony and Nintendo all focused strongly on games at E3, revealing a load of new sequels, re-releases and a fair amount of new IP’s.

While a good amount of games for the rest of this year were shown, including Far Cry 4, Halo: The Master Chief Collection and Super Smash Bros Wii U, a large majority of the titles revealed won’t see the light of day until 2015. While that disappointed some, others are choosing to look at the year as a whole and the exciting times that await.

This list will take a look at 10 of the biggest games that are currently scheduled to release in 2015 and why these 10 in particular could make 2015 the hottest year for gaming in quite some time.

10. Mortal Kombat X

Mortal Kombat 9’s release back in 2011 helped breathe new life into an MK franchise that hadn’t seen a quality game for roughly a decade. By rebooting the series, shifting back to a 2D fighting plane and introducing x-ray attacks, Mortal Kombat had finally regained what the fans truly missed.

Having been unveiled with a trailer just days before E3, Mortal Kombat X has already got fans excited as to what brutal and bloody ideas NetherRealm Studios has up its sleeve. While the series staples Sub Zero and Scorpion have already been confirmed, no other returning characters have been announced just yet, though four new characters were revealed at E3: Kotal Kahn, Ferra/Torr, D’Vorah and Cassie Cage (daughter of Johnny Cage and Sonya Blade).

Mortal Kombat 9’s story mode surprised near enough everyone that played it, with a solidly written, entertaining plot that retold the events of the first three Mortal Kombat games. If X’s plot (which is said to feature a new, original storyline) can match the quality of its predecessor, then MK fans will be in for a real treat. MK series creator Ed Boon also noted that the game’s antagonist will be a “surprise returning character”, which has led to speculation among fans with many suggesting that the antagonist is Shinnok, the fallen elder god from Mortal Kombat 4.

9. Tom Clancy’s The Division

Tom Clancy’s The Division was first revealed at the end of Ubisoft’s E3 conference in 2013. While it was originally due for release this year, it was announced back in May that the game would be delayed until 2015 (which hardly shocked anyone).

The Division takes place at a time where the United States has collapsed as a result of a disease that spread on Black Friday (and didn’t result in any zombies…hooray!). Players work as part of ‘The Division’ and are directed by the President to deal with any threats brought about by the epidemic and in doing so, doing whatever it takes to “save what remains”.

When a game is not only billed as being a massive multiplayer online third person shooter, but also an action role playing game, there is no doubt that the developer really has their work cut out for them, yet everything we have seen so far of The Division makes it seem like Ubisoft are on the right track to delivering a unique online experience, unlike anything we have seen before.

While it wouldn’t be surprising if the game was delayed until 2016, right now it looks like Ubisoft will be aiming to have the game released towards the end of 2015, which alongside Rainbow Six: Siege and another Assassin’s Creed could make 2015 a great year for Ubisoft.

8. Halo 5: Guardians

While there isn’t much information regarding Guardians at this current time, when a new Halo is announced, anticipation and expectations are always going to be ridiculously high and rightly so.

Running on a new, more powerful engine, Guardians will be continuing the Reclaimer Saga that began in Halo 4, however 343 Industries has kept quiet regarding the direction the plot will be taking. A lot of fan intrigue so far has been directed towards the new “Mirror Chief” character, with theories that the character is a woman and possibly even Cortana in some form. Bonnie Ross (343 Studios boss) dismissed those theories, confirming that the new Spartan is called Agent Locke and will have his origin story told in the Ridley Scott produced digital series, Halo Nightfall (which is set to be a part of the Master Chief Collection).

Admittedly a female Spartan having a big role in Guardians, whether it alongside or opposite Master Chief had me really intrigued not just for how she would interact with Master Chief, but also as to how gamers would react to it. So while the absence of a major female role in Guardians is disappointing (especially after the loss of Cortana in Halo 4), I’m sure 343 Studios will work to make Agent Locke an interesting character that players want to learn more about.

With Guardians likely to release in November 2015 (3 years after Halo 4), the wait for fans is going to feel like forever. Thankfully Halo: The Master Chief Collection will be arriving this November to fulfil everyone’s Halo desires.

7. Bloodborne

Gamers have been anticipating the first next generation title from Demon’s/Dark Souls developer From Software ever since rumours and images of ‘Project Beast’ leaked. The sight of a character wielding a shotgun in a dark, mysterious area with horrendous beasts surely lurking around every corner had fans drooling over what From Software had in store for us.

We finally found out at E3, as Bloodborne was revealed with a trailer showing off the game’s protagonist brutally killing everything in his path, as he made his way through the dark and gruesome Victorian London inspired setting. From the gameplay trailer that followed, one aspect that really stood out was the somewhat faster paced combat, which Souls fans may not be completely behind, but stands as a good idea in appealing to those that found the combat in the Souls games a little too slow.

Visually, the horror/dark fantasy aesthetic manages to both stand out and look stunning whereas the addition of using a firearm looks and sounds good on paper, though it may not gel with the punishing combat style that From Software are known for.

As for Bloodborne’s plot, the story will follow the player’s traveller who is searching the city of Yharnam for a cure to his illness. Unfortunately standing in his way are not only the horrific monsters you would expect, but also the deranged inhabitants of Yharnam that are suffering from a curse. Like Souls, the plot is pretty minimalistic as it mainly sets the stage for what fans are expecting and that’s ridiculously tough, yet rewarding gameplay.

Bloodborne is set to be the first Sony exclusive game from From Software since Demon’s Souls, and there is no doubt that it’s an incredible exclusive for Sony to have bagged.

6. Star Wars Battlefront

Gamers have been excited for the latest Battlefront ever since the AT-AT foot came crushing down at the conclusion of the short reveal trailer at E3 last year. The game’s reveal was made even better by the confirmation that it would be running on the Frostbite 3 engine just like Battlefield 4. Let’s face it, the idea of Battlefront using the same engine as Battlefield is a mouth-watering prospect and it will no doubt result in epic, large scale battles on some of our favourite Star Wars planets.

Nothing more had really been heard regarding Battlefront until this year’s E3, where we were treated to a look at the development of the game. While the majority of the video shown focused on the team behind the game, we luckily saw a few seconds of early in-engine footage showing a soldier on a speeder bike racing through the forest on Endor. While short, those few seconds of footage have caused a real surge in excitement for gamers, which along with the confirmation of Hoth and Endor being playable maps in the game, has led to speculation as to what else will be included. Will we be returning to familiar planets like Tatooine, Bespin and Coruscant? What about planets and moons that were only mentioned in the films such as Nar Shaddaa and Taanab?

There’s so many possibilities for DICE and while many have been critical of EA (especially after Battlefield 4’s online issues) you can’t help, but be hopeful that they really knock it out of the park with Battlefront.

It’s fully expected that the game’s release will coincide with the release of Episode VII, so it’s safe to say 2015 will be a massive year for the Star Wars franchise and its fans.

5. Metal Gear Solid V: The Phantom Pain

The end of Metal Gear Solid: Peace Walker hinted at it, but it’s The Phantom Pain where we are set to see something that we have wanted to see for a very long time, and that’s how Snake went from being a hero and saviour to a terrorist with a vendetta against the patriots. The development of Snake turning into Big Boss is one of the most unique character developments in gaming, complex in the way it splits fans over the actions of Snake/Big Boss in a similar manner to that of Walter White/Heisenberg.

The latest MGSV trailer hinted at the change, as it showed Snake returning after 9 years in a coma, looking for revenge against those that destroyed Militaires Sans Frontieres (at the end of Ground Zeroes). The disturbing trailer that included Snake rubbing the ashes of his fallen comrades onto his face, as well as a bloody depiction of Snake as the devil (with his face covered in blood and shrapnel “horn” sticking out of his head) point towards The Phantom Pain being the dark, emotional rollercoaster we were hoping it would be.

A recent 30 minute demo from E3 gave us our best look yet at TPP’s gameplay so far, showing Snake infiltrating a village in Afghanistan. Everything shown looks excellent, from the returning fulton system (from Peace Walker) that allows you to send soldiers, vehicles and even SHEEP back to Mother Base, to the active weather system that showed off a sandstorm an an upgraded cardboard box that you can now pop out the top of to shoot enemies or even use as a distraction by leaping out the side of it and into cover.

It’s also been noted that TPP will be 200 times larger than Ground Zeroes was, which is incredibly exciting for those that enjoyed GZ (and hell even those that found it far too short). It would be interesting to know how large The Phantom Pain is in comparison to Red Dead Redemption, which many gamers were reminded of after the recent demo.

Everything we have seen so far of The Phantom Pain looks utterly fantasti, and it’s quite a pleasant surprise that MGS is managing to transition to being open world so well. As of now, many are expecting TPP to be released towards the end of 2015, though Hideo Kojima has said not to expect the game anytime soon. Whenever the game does get released, I fully expect it to deliver a new unique kind of Metal Gear Solid experience; different from what we are used to, but still as special as previous MGS’s.

4. The Witcher 3: Wild Hunt

When RPG fans hear that a game is going to be 20% bigger then Skyrim, it’s very likely that those gamers are going to keep a close eye on that title. The fact that the game in question will be the final time we get to play as Geralt of Rivia in The Witcher series, makes the title a must-buy for RPG and Witcher fans alike.

Continuing on from the excellent Witcher 2: Assassin of Kings, Wild Hunt follows Geralt as he must help to prevent the Wild Hunt army from wreaking havoc across the northern kingdoms. The Witcher series has constantly managed to provide a quality and mature narrative and just like the previous two entries, Wild Hunt will likely have a diplomatic twist to its plot, perhaps with rival kingdoms struggling to come to an agreement on how to deal with the Wild Hunt.

All of the previews for Wild Hunt so far have received nothing but praise, whether it be for the immensely detailed world that CD Projekt RED have created or the game’s stronger focus on monster hunting then it’s predecessors.

To go alongside the massive world in The Witcher 3, it’s being estimated that completing the main quest and all of the side quests will take 100 hours, so it’s fairly safe to say that CD Projekt RED are going all out to make The Witcher finale as epic as possible.

Stated by those who’ve seen it in action as being the first true next-gen experience. Come February 2015, we will all have our chance to see just how true that statement is.

3. Batman: Arkham Knight

When Batman: Arkham Asylum was first announced back in 2008, who could have predicted the utter quality that Rocksteady was about to unleash on us. Tremendous voice acting, two well-crafted narratives and an unbelievably smooth free flowing combat system that’s been copied and altered in a fair few other games ever since. Rocksteady managed to create the game we always wanted, we wanted to be Batman. We wanted to skulk in the shadows, watch enemies from above, utilise all of Batman’s gadgets and go head to head with the greatest villains from the Batman universe.

We wanted it. We got it and in 2015, we’ll get to do it for one final time…

Set one year after Arkham City, many of Batman’s most notable enemies (including Two-Face, The Penguin and Harley Quinn) have formed an alliance to kill the dark knight once and for all. Scarecrow takes centre stage this time around, threatening to release his fear toxins throughout Gotham City.

Unsurprisingly, fans have already been coming up with theories as to how the Joker could make an appearance, though in all honesty, the end of Arkham City really was the most perfect way for Joker to go out. The image of Batman carrying Joker’s dead body is one that gamers are going to remember for a very long time and I fear that a reappearance in Arkham Knight would end up hurting that great moment. Plus the idea of Scarecrow (whose character design in Arkham Knight looks incredible) as the big bad is genuinely exciting, especially after his oh-so-memorable appearances in Arkham Asylum.

One of the most intriguing points surrounding the game is that of the Arkham Knight character. As a new original character that Rocksteady has created in collaboration with DC, gamers have been speculating as to who the Arkham Knight could be. Predictions have included the likes of Hush, Tim Drake, Damian Wayne, Jason Todd and of course…The Joker. Whoever it does turn out to be, my only real hope is that Rocksteady give a clear and believable motive for why that particular character became the Arkham Knight.

While it’s unknown what Rocksteady will be moving onto after Batman: Arkham Knight, it’s safe to say they are in the good graces of every gamer that’s played Arkham Asylum and Arkham City, as well as those that will play Arkham Knight.

2. The Legend of Zelda Wii U

Going into E3, we knew…we just knew Nintendo were going to reveal a new Zelda. We’d been dying to hear about an official Zelda for the Wii U from the moment we saw the Zelda tech demo when the Wii U was first revealed at E3 2011. When the trailer was shown at this year’s E3…we realised that the wait was indeed worth it.

Showing off beautiful cel shaded visuals (that look a mixture between Wind Waker and Skyward Sword), we saw who we assume was Link (though some believe it may be a different character) being chased by a large creature, who Link eventually attacks with his bow and arrow. While short, the trailer managed to excite Zelda fans across the globe, and it was made even better by the news that this Legend of Zelda will have a full connected open world, similar to that of the original.

Unfortunately there isn’t much else known about the game at moment, though producer Eiji Aonuma mentioned that they are looking to “rethink the conventions of Zelda”, changing the manner in which dungeons and puzzles play out. The idea of change within the Legend of Zelda franchise always sounds great, because the alterations that Nintendo make generally turn out for the best (just look at last year’s A Link Between Worlds for example).

As of now, the game is set to be released in 2015 though with not much known about the game, there are fears that it could be pushed back until 2016. One thing is for sure, the Wii U needs a heavy hitter like a new Legend of Zelda to help build interest in the console and I’m sure once this is released, it will do exactly that.

1. Uncharted 4: A Thief’s End

As Sony’s leading franchise, it was only a matter of time before a new Uncharted was revealed to the world. That reveal came at E3, with a trailer showing a somewhat older looking Nathan Drake awakening on a mysterious island complete with pirate skeletons in cages.

As excellent as it looked, it was the voiceover conversation between Drake and Sully that really stood out. Drake asking if he can count on Sully one last time has led to many fans guessing that A Thief’s End could be the final Uncharted game (with the title of the game certainly adding to that notion). That could certainly be the case, though Drake’s words to Sully could also be taken as a sign that A Thief’s End is going to be the last Uncharted for just one of the two characters.

With Uncharted being such a massive franchise, it’s hard to imagine Naughty Dog finishing up with it, however The Last of Us was proof that Naughty Dog has what is takes to make a new IP as good, if not better then Uncharted.

The recent departures of Amy Hennig and Justin Richmond from Naughty Dog left many wondering what was to be of the next Uncharted, however the game is now in the very capable hands of Neil Druckmann and Bruce Straley, who worked as game directors on The Last of Us.

Whether this turns out to be the final Uncharted or not, there should be no doubts that Naughty Dog will deliver another epic adventure for Sony fans. And like its predecessors, expect to see Uncharted 4: A Thief’s End towards the end of the year.

What do you guys think of the games that are due for release next year? Are there other quality looking games that you feel should have been included in this list? Let us know in the comments below or tweet me @KingKicks

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